;comment
parse
{
            filename <f>
}
light
{
            position <x> <y> <z>
            direction <x> <y> <z>
            diffuse <a> <r> <g> <b>
            ambient <a> <r> <g> <b>
            specular <a> <r> <g> <b>
            attenuation <n> <n> <n>
            phi <n>
            theta <n>
            falloff <n>
            range <n>
            type <n>
            blink <n>
}
idol
{
            filename <f>
            origin <x> <y> <z>
            scale <x> <y> <z>
            rotate <x> <y> <z>
            sundialed
}
object
{
            filename <f>
            origin <x> <y> <z>
            scale <x> <y> <z>
            rotate <x> <y> <z>
            sundialed
}
beacon
{
            identity <i>
            disposable
            consumable
            randomize
            singleplayer
            allowance <n>
            origin <x> <y> <z>
            translucent
            dimension <x> <y>
            percentxy <x> <y>
            filename <f>
            beaconlight <n>
}
billboard
{
            filename <f>
            point1 <x> <y> <z>
            point2 <x> <y> <z>
            point3 <x> <y> <z>
            point4 <x> <y> <z>
            scalex <n>
            scaley <n>
            animated <n>
            translucent
            multiplayer
}
plane
{
            highground <f>
            lowground <f>
            lowsky <f>
            highsky <f>
            void1 <x> <z>
            void2 <x> <z>
            void3 <x> <z>
            void4 <x> <z>
}